I had the privilege of interviewing James Silvani, an extremely talented artist who has taken over illustrating duties for the rest of the run of Muppet King Arthur. James has also worked on BOOM!'s Pixar comics and has done promotional drawings for the Looney Tunes, Animaniacs, and more! So kick back, relax, and join me as we get to know James Silvani!
James Silvani Interview
RYAN: First and foremost, James, thank you so very much for agreeing to an interview with me. Before we get started do you have anything you’d like to say to The Muppet Mindset readers?
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RYAN: How did you get started with BOOM! Studios and the Muppet comic books?
JAMES: Boom! Studios has a board set up where artists looking for work can post samples. Of course I was thinking “Yeah, right. Like they ever check that stuff.” But as a lifelong Muppet fan who thought there might be the slimmest chance to draw the objects of my obsession, I gave it a shot. I whipped up a quick strip starring Lew Zealand and posted it. So I guess in a sea of superhero claptrap, my Muppet samples (which can be seen on my blog) stood out like a sore thumb. The fabulous and quick thinking Amy Mebberson saw my post and forwarded it on to Boom! editor Aaron Sparrow and after an okay from the powers-that-be at Disney, I was offered work that week.
RYAN: Now, of course, you’ve drawn the interior artwork for “Muppet King Arthur” 2, 3, and 4. How did that job come about?
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RYAN: What were the most challenging aspects of drawing the Muppets in the middle ages?
JAMES: Probably learning to use a quill on parchment by candle light.
RYAN: Who is your favorite Muppet character to draw?
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RYAN: Were any characters more difficult to draw than others?
JAMES: It’s funny, EVERYBODY was difficult to draw at first. I look at the art in the front of the book compared to the art at the end of the book and I saw that I had a pretty rocky start. It was a matter of finding my own voice for the book. What’s so great about Boom! handling the Muppets is there’s room for Amy Mebberson’s spot-on interpretations of the puppets and Roger Langridge’s alternative lunacy. I don’t think I had that clear vision when I first started. I wanted to give the characters that recognizable “puppety” look , but have them move and express themselves in a way only a comic book character could. That being said I think Fozzie and Piggy were the hardest to really nail down. Damn you Frank Oz.
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RYAN: When drawing a comic, how much decision do you have in which characters appear in the background of the story and how much does the writer dictate?
JAMES: I think unless it was specified that a character had a speaking part, they were fair game for backgrounds, so I guess it was up to me. Luckily (?) most of issue 2 was crowd scenes so I got to a point where I was running out of obscure characters and whatnots to draw. Thank God for the penguins- good Muppet crowd fillers and comedy gold. I tried to put in so many characters for some of the crowd scenes that the colorist has been driving by and egging my house.
RYAN: In the case of Muppet King Arthur, there are two writers. How does that differ from working with a single writer?
JAMES: Most of the dealing I had with the script went to (editor) Aaron Sparrow. But if I did have a question about specifics I went to Paul Benjamin. He seemed to be in charge of the artistic notes on the script. We just kind of group emailed and agreed on everything
RYAN: Who are some of your favorite Muppets?
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RYAN: What about your favorite Muppet production?
JAMES: Growing up, I pretty much planned my life around The Muppet Show. You can make new Muppet movies but nothing will ever equal that little half hour of joy I experienced every week.
RYAN: Aside from the Muppets, you’ve also worked with a bunch of other classic character groups such as the Looney Tunes, Animaniacs, and the Disney family of characters. Can you talk to us a little bit about your work with these properties?
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RYAN: When approached by BOOM! to do covers for Muppet comics that you aren’t doing interior art for (such as Muppet Snow White), how much do you get to dictate what you draw?
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RYAN: What do you use as references when you draw the Muppets?
JAMES: As much video as I can track down. I’ve got all The Muppet Show DVDs and a few of the movies. Of course if someone would like to donate a set of those excellent Muppet action figures from Palisades toys to further the cause...
RYAN: How much leeway did you have when drawing the costumes in Muppet King Arthur?
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RYAN: What chance do Muppet fans have of seeing Angus McGonagle the Gargling Gargoyle in the story?
JAMES: We’ve been in contact with Mr. McGonagle’s people. At this time he’s still holding out for script approval.
RYAN: When working on the story, how much does the comic book artist decide the “camera angle,” so to speak, of the frame? Or is that mostly handled by the writer(s)?
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RYAN: What advice can you offer to budding fan artists wanting to get involved with the Muppet comics?
JAMES: Wait until I retire.
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Also when you are submitting art, really concentrate on telling a story with just your pictures. My samples told a gag from point A to point B without a single word. If you can do that, you’ll go far in this business.
RYAN: What can fans of your work expect to see from you beyond Muppet King Arthur? Do you plan to do any more work with the Muppets?
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RYAN: Where can fans find more of your artwork?
JAMES: My portfolio site is www.silvaniart.com which has a link to my blog at silvaniart.blogspot.com. I update the blog a few times a month. Otherwise take a close look at the cereal aisle or the boys t-shirt department. I illustrate a lot of items there as well.
RYAN: James, thank you again so much for agreeing to this interview with The Muppet Mindset. Any final thoughts before we conclude?
How cool is THAT, huh? James drew that final image specifically for this interview and I can't thank him enough! I hope you all enjoyed this interview with James Silvani. Be sure to check out the rest of his work at www.silvaniart.com and silvaniart.blogspot.com. Thanks again, James!
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